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Main Index >> Mortal Kombat: Armageddon >> Kreate-A-Fatality July 4th, 2008

Mortal Kombat: Armageddon

GENERAL INFORMATION

Quite possibly Mortal Kombat: Armageddon's most controversial but unique new addition to the series is the Kreate-A-Fatality system. For the first time ever, standard character specific Fatalities have been abandoned and this time the player gets to choose how their victims die. Just how is this done exactly? Read the following for a detailed step-by-step walkthrough.

The Fatality Levels below determine how well you performed your Fatality. Refer to this list once you understand the KAF system and successfully receive a Fatality message on your screen.

Fatality Levels

Level 1: Fatality
Level 2: Deadly Fatality
Level 3: Killer Fatality
Level 4: Bloody Fatality
Level 5: Mortal Fatality
Level 6: Brutal Fatality
Level 7: Evil Fatality
Level 8: Vicious Fatality
Level 9: Savage Fatality
Level 10: Extreme Fatality

BASICS

There are different moves depending on the position of your opponent. The different possible positions are as follows.

Positions

  • FORWARD (Default) - The fatality will start in this position.
  • BEHIND - You are standing facing the opponents back.
  • ON KNEES - Opponent on their knees facing you.
  • ON KNEES BEHIND - Opponent on their knees facing away from you.
  • FACE DOWN - Opponent lying on the floor face down.
  • FACE UP - Opponent lying on the floor facing upwards.

    Some moves will allow you to switch from one position to the next, or there are specific transition moves you can perform.

    Move Types

  • STARTERS/CHAINS - Standard moves. Most can only be performed once in a row unless otherwise noted eg: (x2)
  • TRANSITIONS - Allows you to switch the position of the victim or draw your sword. Note that Sword moves can only be performed by characters that wield a bladed weapon. Daggers do not count, only large single blades.
  • FINISHERS - Last move, make it good!

    Some moves can only be performed under certain conditions such as you holding or beating someone with their own arm - you have to rip it off first. These will be noted.

    Additionally Boss characters (Motaro, Shao Kahn, Goro, Kintaro, Moloch) have their own set of moves that ignores all others.

    Moves are listed with the current position of the victim ontop. Therefore a move that reads...

    BEHIND
    F, F, 1

    ...means that you will need to be behind your opponent to perform it.

    STARTERS/CHAINS

    Knee 2 Head: F, F + 1
    Face Slap: F, B + 1
    Gut Punch: U, U + 1
    Spin Kick: B, B + 1 (x2)
    Groin Kick: D, D + 1 (x2)
    Heart Rip: F, F + 2
    Brain Rip: B, B + 2
    Rib Rip: D, D + 2
    Thigh Rip: F, B + 2
    Arm Rip: U, U + 2 (will be holding one arm)
    Double Arm Rip: B, F + 2 (will be holding two arms)
    Arm Break: D, D + 3 (x2)
    Arm Strike: U, U + 3 (must be holding one arm)
    Double Arm Strike: B, F + 3 (must be holding two arms)

    SWORD: CHAINS

    Head Stab: B, B + 3
    Gut Stab: D, D + 3 (x2)
    Left Arm Slice: F, F + 1
    Right Arm Slice: F, F + 2
    Impale Gut: U, D, U + 2
    Impale: U, U + 3

    BOSS: CHAINS

    Crush: U, U + 1
    Kick: F, F + 1
    Spin Punch: F, B + 1
    Gut Punch: D, F + 3
    Knee to Chest: D, B + 3
    Fist Slam: F, D + 2

    KNEES

    Neck Break: U, U + 2
    Head Kick: D, D + 2
    Knee to Head: F, F + 2
    Punch One: F, F + 1 (x2)
    Punch Two: U, U + 1 (x2)
    Kick: D, D + 1

    SWORD: KNEES

    Impale: B, B + 1

    BOSS: KNEES

    Kick One: F, F + 1 (x2)
    Kick Two: B, F + 1 (x2)

    BEHIND

    Back Break One: U, U + 1
    Back Break Two: F, F + 1
    Arm Break: D, D + 1
    Neck Break: B, B + 1
    Brain Rip: D, D + 2
    Heart Rip: F, F + 2
    Kick Ass: U, U + 2 (x2)
    Spin Punch: B, B + 2 *will turn to Forward Position*

    BOSS: BEHIND

    Knee Strike: F, F + 1

    KNEES BEHIND

    Punch: B, B + 1 (x2) *will turn to Forward Knees Position*

    BOSS: KNEES BEHIND

    Kick: F, F + 1 (x2)

    FACE DOWN

    Knee Drop: B, B + 1
    Back Stomp: U, U + 1 (x2)
    Punch: F, F + 1

    BOSS: FACE DOWN

    Head Punch: F, F + 1

    FACE UP

    Punch: F, F + 2 (x2)

    SWORD: FACE UP

    Impale: B, B + 1 *lose sword and changes to Knees Behind*

    BOSS: FACE UP

    Knee: F, D + 1 (x2)

    TRANSITIONS

    BEHIND

    Face Forward: D, F + 1
    Face Up: D, B + 1
    Draw Sword: U, D, U + 1

    BOSS: BEHIND

    Face Up: D, B + 2

    KNEES

    Face Forward: D, B + 1
    Face Down: D, B + 2
    Draw Sword: U, D, U + 1

    BOSS: KNEES

    Face Forward: D, B + 1

    KNEES BEHIND

    Behind: D, F + 2
    Draw Sword: U, D, U + 1

    BOSS: KNEES BEHIND

    Behind: D, B + 2

    FACE DOWN

    Forward: D, B + 2
    On Knees: D, B + 1
    Draw Sword: U, D, U + 1

    BOSS: FACE DOWN

    On Knees: D, U + 2

    FACE UP

    Behind: D, B + 1
    On Knees Behind: D, F + 2
    Draw Sword: U, D, U + 1

    BOSS: FACE UP

    Behind: D, B + 2
    On Knees Behind: D, F + 2

    FINISHERS

    FORWARD

    Head Rip: U, U + 4
    Neck Snap: B, B + 4
    Spine Rip: D, D + 4
    Head Smash: F ,F + 4
    Torso Rip: F, B + 4

    WHILE HOLDING ONE ARM

    Decapitation: F, F + 3

    WHILE HOLDING TWO ARMS

    Decapitation: B, B + 3

    KNEES

    Neck Snap: F, F + 4
    Spine Rip: U, U + 4

    SWORD: KNEES

    Decapitate: U, D, U + 4

    BOSS: KNEES

    Explode: F, F + 4
    Head Crush: U, U + 4
    Head Kick: D, F + 4

    BEHIND

    Head Smash One: F, F + 4
    Head Smash Two: U, U + 4

    BOSS: BEHIND

    Smash One: F, F + 4
    Smash Two: U, U + 4

    BEHIND WITH SWORD

    Shish Kabob: F, F + 4

    KNEES BEHIND

    Head Rip: B, B + 4

    BOSS: KNEES BEHIND

    Head Crush: U, U + 4

    FACE UP

    Head Stomp One: F, F + 4
    Head Stomp Two: D, D + 4

    SWORD: FACE UP

    Decapitate: U, U + 4
    Head Stab: B, B + 4

    BOSS: FACE UP

    Head Punch: D, D + 4
    Arms Off: B, D + 4

    FACE DOWN

    Spine Rip: F, F + 4

    SWORD: FACE DOWN

    Head Stab: F, F + 4

    BOSS: FACE DOWN

    Head Pop: U, U + 4
    Exploding Torso: U, D + 4

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