MOTOR KOMBAT FAQ
By: Gary Fisher
Created: 10/24/06
Mortal Kombat Nexus - www.mortalkombatnexus.com

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Faq Sections:

[A] Controls
    [A1] PS2
    [A2] XBOX



[B] About/Key
    [B1] About
    [B2] Key


[C] Track Info
    [C1] Lin Kuei Raceway
    [C2] Outworld Refinery
    [C3] Botan Jungle
    [C4] The Lost Pyramid
    [C5] Bo'Rai Cho's Brewery


[D] Characters
    [D1]  Baraka
    [D2]  Bo'Rai Cho
    [D3]  Johnny Cage
    [D4]  Cyrax
    [D5]  Jax
    [D6]  Kitana
    [D7]  Mileena
    [D8]  Raiden
    [D9]  Scorpion
    [D10] Sub-Zero

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[A] CONTROLS

[A1] PS2

Gas:          R2
Brake:        L2
Bump Left:    Square
Bump Right:   Circle
Special Move: X
Look Behind:  Triangle
Steer:        Left Analog Stick

*Dont have an xbox, lol.



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[B] ABOUT

[B1]
Motor Kombat is the new side game for Mortal Kombat Armageddon. Think MK 
Meets
Mario Kart, or Crash Team Racing.


PICKUPS
There are 3 types of pickups on the tracks.

Red Dragon: Kurrency
Star:       Special Attack
Green Bolt: Speed Boost


DEATHTRAPS AND HAZZARDS
The tracks contain many Deathtraps and Hazzards ranging from giant rollers, 
ice spikes,
bottemless pits, and much more.












[B2] KEY

The characters are rated in 3 different catagories on a scale from 1 to 5.

1/5 = Very Poor
2/5 = Poor
3/3 = Average
4/4 = Good
5/5 = Very Good


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[C] TRACKS



[C1] Lin Kuei Raceway
     Deathtraps: Yes
     Hazzards: Yes
     Laps: 4

[C2] Outworld Refinery
     Deathtraps: Yes
     Hazzards: Yes
     Laps: 8

[C3] Botan Jungle
     Deathtraps: Yes
     Hazzards: Yes
     Laps: 5

[C4] The Lost Pyramid
     Deathtraps: Yes
     Hazzards: Yes
     Laps: 4

[C5] Bo'Rai Cho's Brewery
     Deathtraps: No
     Hazzards: Yes
     Laps: 4

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[D] CHARACTERS

[D1] Baraka
Speed: 3/5
Handeling: 3/5
Special: (Double Spark) 4/5

Baraka has one of the best specials in Motor Kombat. The double spark comes 
off pretty
quick and follows the nearest opponent quite far (the longest of all 
characters)




[D2] Bo'Rai Cho
Speed: 3/5
Handeling: 3/5
Special: (Puke) 3/5

Bo'Rai Cho is ideal for those who want to stay in the lead. His puke is 
perfect for those who
are creeping up on you. It can also take out multiple people.




[D3] Johnny Cage
Speed: 4/5
Handeling: 4/5
Special: (Greengoo) 2/5

Cage moves slightly faster and handels better then the rest of the pack. To 
help balance this
out, they gave him one of the worst specials in Motor Kombat: greengoo. His 
projectile attack
doesnt auto track like baraka's or Sub-Zero's, and its range is very 
limited. So, unless
your nearest opponent in right in front of you, save it for close battles.




[D4] Cyrax
Speed: 3/5
Handeling: 3/5
Special: (Bomb) 3/5

Cyrax is one of the many average characters. Like Bo'Rai Cho and a few 
others, Cyrax's bomb
attack is used to maintain leads. Make sure you look behind yourself often 
to make sure
your bomb isnt a dud.




[D5] Jax
Speed: 3/5
Handeling: 3/5
Special: (Ground Pound) 3/5

While just an average racer, Jax's Ground Pound can take out multple enemies 
around you.
It's used for close battles and to stop people from crowding up around you. 
It's range
isnt that great as it only reaches about 3 carlengths away from you. It can 
also be
used to avoid some death traps and hazzards as he jumps when the Ground 
Pound is
performed.




[D6] Kitana
Speed: 3/5
Handeling: 3/5
Special: (Shield) 1/5

Kitana has the worst special in the game. While it does protect you from 
being attacked,
it only lasts for a very short time.




[D7] Mileena
Speed: 3/5
Handeling: 3/5
Special: (Special Boost) 5/5

The exact opposite of Kitana, this evil clone has the best special in the 
game. The Special
Boost will bring you back from dead last in no time, and it will keep you 
ahead of the pack
and ensure youre victory. The only downside to the Boost is the temporary 
decrease in speed
after it's performed. Overall, Mileena is the best Character in Motor 
Kombat.




[D8] Raiden
Speed: 3/5
Handeling: 5/5
Special: (Lightning Shield) 2/5

Raiden has the best handeling in the game by far. He glides around every 
track with great
ease. His Lightning Shield is only useful when an opponent gets near you. So 
make sure
you keep and eye out behind this thunder god.




[D9] Scorpion
Speed: 3/5
Handeling: 3/5
Special: (Spear) 3/5

Another average character, Scorpion's Spear has it's pros and cons. It can 
help you maintain
your lead by spearing passers by right back where they came from. But if you 
are coming
from behind you can only nab those that ar fairly close, and your aim has to 
be precise
or youll miss them entirely.




[D10] Sub-Zero
Speed: 3/5
Handeling: 3/5
Special: (Ice Ball) 3/5

Just like Scorpion, Sub is all around average. While his Ice Ball will tack 
close opponents,
it doesnt have the range of baraka's. The Scorpion's Spear attack, aming is 
crucial for
the Ice Ball. It can dertmine if your opponent will be turned into a 
sculptered ice
masterpiece, or it can leave you out in the cold.


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