KONQUEST RELIC LOCATIONS FAQ
By: FlawlessVictory
Created: 10/13/06
Mortal Kombat Nexus - www.mortalkombatnexus.com

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Botan jungle:
1. Kobra - It's out in the open; to the left side directly in front of the 
second breakable tree. Note, this includes BOTH the fallen tree trunks that you 
have to break to progress and the little trees that you can walk around.
2. Kira - Break the fourth tree in your path.
3. Kai - After crossing the bridge, follow the right side of the walls in the 
cave (it's sort of around a corner, but fairly out in the open).
4. Johnny Cage - Each magnifying glass shows a relic location, regardless of 
whether or not the relic is visible. This one is in front of and on the left 
side of the third shuriken trap; only visible as you approach.
5. Jarek - After completing your first brawl (those events where you kill 
enemies and fill a guage on the right side of the screen), head into all the 
recessed passageways where the enemies were entering from. It's the second one 
on the right from where you entered, but you probably got turned around and 
there's no compass to help me pinpoint which one it is.
6. Kabal - You MUST pick this up during the second brawl (with the hammer) - 
try to walk around the entire perimeter for all the other various hidden 
goodies as well. The mask should be visible on the left side as you begin.

Temple of Argus:
7. Dairou - These next two are in the corners behind the statue of Argus, but 
around the corners. If you followed the left wall as you entered you would turn
left and see the keys.
8. Hotaru - Opposite #7. If you had followed the right wall as you entered and 
turned right you would see the flag. Both of these can be grabbed after the 
brawl, before heading through the tunnel full of flames.
9. Moloch - When you enter the balcony area there will be two chests on each of 
your sides. To the right is #10, but across the stage in the distant right-hand
corner is the ball.
10. Stryker - The radio is tucked between the chest and the balcony railing.
11. Hsu Hao - You probably didn't miss this one. It's in the narrow path that 
follows the second set of spiked presses.

Tekunin warship:
12. Cyrax - At the beginning you can just wait around and the countdown won't 
start until you choose a path. There are platforms on your right and left, and 
the left one contains the relic you need. Notice that, if you pick up a relic 
and die, when you continue from the previous checkpoint you don't have to find 
the relic a second time. Focus on the relics and worry about beating the time 
after you've got most of them completed. However also note, if you pick up a 
relic and quit Konquest mode without saving, you WILL have to get it again (to 
the best of my knowledge anyway).
13. Kung Lao - The second "room" contains bodies and a keypad that requires a 
keycard. As you enter, you'll also see an armor chest to the right (not the 
green-style ones specifc to this stage). Search the rightmost body in front of 
the chest and a hat will pop up, make sure you pick it up and don't just run by
it.
14. Nightwolf - In the room where you uppercut enemies into the fan, again, 
search the perimeter's alcoves, either during or after the brawl.
15. Sektor - After you get the fireball supermove, head to the far end of the 
catwalk. In the corner to the right of the keypad is the missile.
16. Jade - When you see the pulse blade in the center of the room, do the easy 
thing and search around the perimeter first. You can collect all the pickups 
without enemies attacking you this way.
17. Sonya Blade - In the final hallway there are two Tekunin, no brawls 
attached. Once you kill them the ID badge will pop out.

Arctika:
18. Baraka - At the beginning, you'll see stalagmites to your left and right. 
Behind the one on the left is a severed blade. Ouch.
19. Blaze - When you "rescue" the abbott, you may notice a campfire that is 
dying. Use a fireball on it and Blaze will reward your thoughtfulness.
20. Havik - After a good trek you'll come to some presses, this time sans 
spikes. Go through the first one, then head to the left wall before continuing 
through the rest.
21. Ermac - You'll reach an encampment in front of two closed doors, and on 
your approach a brawl will begin. Afterwards, one opens automatically, but the 
other opens as you approach it. If you look inside before venturing forward, 
you'll see another weapon brawl is ahead. On the right side of the door leading
to the brawl is a hidden relic you must get close to in order to see.
22. Jax - If you pay attention to the walls you'll notice at times what appears
to be a pile of snow. After the sword brawl you'll find a spinning blade on 
your left, and one of these snow piles to the right. "Break" the snow to 
unearth the beret.
23. Darrius - Another magnifying glass betrays this location. After beating the
Tengu leader, head behind the fire.
24. Rain - This next magnifying glass may look tricky to get to, but is 
relatively safe to approach. If you don't want to bother with it, just know 
that there's a snow pile to the far left that needs a beating more than the 
others (Don't turn the corner, though).
25. Ashrah - Behind the last snow wall in the game, to the left of the door 
beyond that surprise spinning blade trap.
26. Kano - When you enter the area that contains the catapult and archer fight,
head right and look in the niche just beside the door.

Lin Kuei Temple:
27. Shang Tsung - After the opening brawl, head into the hallway and break the 
first vase there.
28. Frost - Step behind the altar(probably not for that purpose?) where Frost 
was laying.
29. Sub-Zero - After fighting Sub-Zero, you may notice a lot of koins are 
arranged in an arrow. Use your fireball supermove on the statue of Dalia to 
reveal this relic.
30. Kitana - After fighting Sub-Zero, this will be directly in your path as you
take the only hallway available.
31. Liu Kang - In the room with bodies (not the hallway!), find the one that 
you can stand directly over. Search it using the A (X-box) or X (PS2) button, 
not just once, but two or three times.
32. Onaga - In the hallway with four breakable walls, and four fireball 
obstacles, take the first one on your left as you enter. Successfully get to 
the end to grab the relic.
33. Noob Saibot - In the same hallway, take the second course on the left, and 
again successfully reach the end. You have to break the vases to let loose the 
relic.
34. Smoke - This will be directly in your path after the Smoke fight.

Krimson Forest:
35. Sindel - You MUST pick up the brush during the brawl. It's a small space, 
so just run along the left side, grab it, and then clear out the Red Dragon.

Red Dragon Base:
36. Fujin - Left of the chest at the very beginning.
37. Tanya - Take the left path at the fork, hugging the left wall as you 
approach the doors marked with "A1."
38. Mavado - If done during the brawl, you'll find this between exploding 
barrels on the left side from your start position. If done after the brawl and 
the barrels have exploded, just search the perimeter before heading out.
39. Daegon - Again, during the brawl this is behind a barrel to your right as 
it begins. If the barrel is gone afterwards, just search the perimeter.
40. Kenshi - After the Dragon Hybrid intro, head to the end of the walkway to 
a second set of doors marked with "A1." It will be on the left side beyond the 
sack of koins.
41. Sareena - Break the first blue containers you come to after the Sareena, 
etc. fight.
42. Reptile - You MUST break the blue container on the left before you get too 
close to the portal/Caro (the Dragon)/Reptile group.

Netherealm:
43. Shinnok - After the first jump down, head to the far right side corner.
Note - On your way down, you may notice a magnifying glass that highlights a 
flying demon. I know earlier that I said each glass reveals a relic's location,
but this one seems to be an exception.
44. Li Mei - After hitting all the ground pound squares a meteor will open a 
cave containing a training obelisk. While you aren't required to train, there 
is a relic nearby the obelisk, but you may get automatically sucked into the 
training mission while trying to get it. Do what you will - completing all the 
training missions does give koin rewards and unlock a few krypt items, but 
since you're collecting relics it isn't necessary at all.

Netherealm/Shinnok's Spire:
45. Bo Rai Cho - On the second floor (with the thing called, 'Summoner Daemon')
head to the back left corner.
46. Nitara - When you come to the floor with the Sword in the middle, once 
again it is easier to collect everything on the perimeter before starting the 
brawl.

Shao Kahn's Fortress:
47. Shao Kahn - Break the skull-decorated column on the right as you enter.
48. Mileena - There are two balconies. From your starting position, head to the
left and up the ramp. The veil is in the corner closest to the ramp in the 
outer section.
49. Meat - On the left side of the elevator.
50. Quan Chi - In the left corner of the dungeon dweller brawl (the one with 
two minutes to win or burn; it happens immediately after the Mileena fight).
51. Mokap - From where you enter it's in the third prison cell on the left, but
you must use the ground pound to free prisoners first. If you're turning back 
around, it'd be the first cell on the right.
52. Drahmin - In a prison cell on the right (entering) or on the left(heading 
back).
53. Shujinko - In Shujinko's cell after you free him.
54. Kintaro - In The second chamber on the left after the Shao Kahn Statue 
battle.
55. Sheeva - In the first chamber on the right after the statue battle.
56. Goro - In the first chamber on the left after the statue battle.
57. Raiden - In front of the stairs that lead above the floor map.
58. Reiko - After picking up Raiden's hat, continue to your objective and 
you'll notice a power-up that continually respawns by the obelisk. Pick it up 
if you need to, turn around, then turn left back towards where Raiden's hat 
was. Search along the wall for an unlit torch and use your fireball on it.

Edenia:
59. Scorpion - Directly in your path after the opening brawl.
60. Motaro - After fighting the skulls you'll head through a passageway 
littered with chests. At the end is an armor chest, and the relic is to the 
left of it.